Effect Types
Available effect types for Advanced Plugins
Effects listed below are only available for AdvancedPets only.
Effect | Description |
---|---|
ACTIONBAR:(message) | Send action bar message to a player |
ADD_FOOD:(amount) | Adds food to a player |
ADD_HARM:(amount) | Damages an entity |
ADD_HEALTH:(amount) | Adds health to an entity |
BLEED:(damage):(interval):(time) | Damages entity by (damage) every (interval) ticks, (time) times |
CACTUS_BREAK | Player cactus-break particles |
BLOOD | Player 'blood' (redstone block breaking) particles |
BOOST:(direction):(speed) | Boosts an entity |
CONSOLE_COMMAND:(command) | Runs a command from the console |
CURE:(potion) | Remove a potion effect from a player (doesn't remove permanent potion effects) |
CURE_PERMANENT:(potion) | Removes a potion effect from the player (removes permanent potion effects as well) |
DECREASE_DAMAGE | Decrease damage by a percent |
DISABLE_KNOCKBACK:(ticks) | Disables knockback for a player/ mob for a set amount of time. |
DISARM | Moves item player is holding out of their hand |
DISTANCE_DAMAGE:(min damage):(max damage) | Damages a player based on their distance to another entity |
DOUBLE_DAMAGE | Doubles attack damage |
EXP:(amount) | Drops amount of exp |
EXPLODE:(power):(create fire):(break blocks) | Creates an explosion |
EXTINGUISH | Extinguishes an entity |
EXTRA_DAMAGE:(amount) | Deals extra damage in an attack |
FILL_OXYGEN:(amount) | Fills players oxygen by a certain amount |
FIREBALL | Explodes an entity |
FLAME:(seconds) | Set an entity on fire for a number of seconds |
FLY | Allows players to fly |
FREEZE:(ticks) | Freezes a player/ mob for a number of ticks |
GUARD:(mob type):(live duration seconds):(amount):(mob name) | Spawn a guard of player |
HOMING:(view distance):(hitbox multiplier):(speed) | Reduces attack damage by half |
HOMING | Tracks entity with shot projectile |
IGNORE_ARMOR | Ignores armor damage reduction |
IGNORE_ARMOR_DAMAGE | Cancel armor durability reduction |
INCREASE_DAMAGE:(integer) | Increases damage by a percent |
INVINCIBLE | Disables all types of damage |
KILL_MOB | Kills an entity |
LIGHTNING | Strikes lightning at the location of an entity |
MESSAGE:(message) | Sends a player a message |
NEGATE_DAMAGE:(integer) | Reduce damage from an attack |
PARTICLE:(type):(amount):(size) | Spawn particles at a player's/entity's location |
PERMISSION:(permission) | Add permission to player (removed on server restart) |
PLAY_SOUND:(sound):[pitch]:[volume] | Plays a sound to a player |
PLAY_SOUND_OUTLOUD:(sound):[pitch]:[volume] | Plays a sound to everyone nearby |
PLAYER_COMMAND:(command) | Makes a player run a command |
POTION:(potion):(level):[ticks] | Adds/ Removes Potion Effect |
POTION_OVERRIDE:(potion):(level):[ticks] | Adds/ Removes potion effect regardless if the player has a higher leveled one |
PULL_AWAY | Pushes entity further from an opponent |
PULL_CLOSER | Pulls entity closer to an opponent |
PUMPKIN:(ticks) | Replace the current helmet with a carved pumpkin for some time |
RANDOMIZE_HOTBAR | Randomize player's hotbar |
REACH:(distance) | Hit player/ mob up to distance away |
REMOVE_ARMOR:(piece) | Removes a specific piece of armor |
REMOVE_DAMAGE:(amount) | Decrease damage by percent from attack |
REMOVE_RANDOM_ARMOR | Removes a random piece of armor |
REVIVE | Revives a player |
SET_MIN_CATCH_TIME | Sets the minimum time for a fish catch |
SET_MAX_CATCH_TIME | Sets the maximum time for a fish catch |
SET_OXYGEN:(amount) | Sets a players oxygen level |
SMELT | Smelts mined block |
SNOWBLIND | Blinds player and player firework spark and smoke effect |
SPAWN_ARROWS | Spawns arrows on top of an entity |
STEAL_HEALTH:(amount) | Steals health from another entity |
STOP_ATTACK | Cancel the attack |
STOP_KNOCKBACK | Stops knockback |
SUBTITLE:(message) | Sends player a subtitle message |
TELEPORT | Teleports the target to the effect location |
TELEPORT_BEHIND | Teleports player behind an entity |
TITLE:(message) | Sends player a title message |
TNT:[damage]:[amount] | Creates a fake explosion |
WAIT:(ticks) | Pause effect execution for a number of ticks |
XP:(amount) | Drops amount of exp |
Last modified 1yr ago