Actions
Last updated
Was this helpful?
Last updated
Was this helpful?
- Break backs
- Place blocks
- Place bucket
- Say something in chat
- Saying something in chat but stripped of colour codes (since v3.0.6)
- Right-click anything
- Left click anything
- Right click a block
- Left click a block
- Consume a consumable
- Craft items
- Deal damage to players
- Enchant an item using an enchant table
- Enchant an item using an anvil (since v3.10)
- Enchant an item using an enchantment table OR anvil (since v3.10)
- Execute a command in chat
- Fishing
- Gain experience
- Have an item break e.g pickaxe, sword
- Fly
- Glide
- Sneaking (Shifting)
- Sprinting
- Swimming
- Whenever you move a block regardless of how
- Kill mobs (Use advancedspawners_kill
for AdvancedSpawners mobs)
- Kill players
- Login
- Milk a cow
- Time played measured in seconds. Must enable in settings.yml
. (since v3.10)
- When a player throws any projectile (egg, snowball, etc..). (since v3.10)
- Regenerate health
- Ride a mob
- Shear a sheep
- Smelt an item in a furnace
- Tame a pet (Ocelot/Wolf)
- Extract honey
- Extract honey comb with shears
- Breed an entity
- Brew a potion
McMMO (New)
MBedWars
ChestShop
chestshop_destroy - Destroying a chest shop.
AdvancedEnchantments
ASkyBlock
AuctionHouse by Kludge
AutoSell
BedWars1058
bedwars1058_play_games - Playing BedWars games.
Benzimmer's KOTH
ChatReaction
Citizens
Clans
ClueScrolls
CrateReloaded
CratesPlus
CrazyCrates
CrazyEnvoy
DiscordMinecraft
ExcellentCrates
FactionsUUID
Jobs
Lands
LobbyPresents
MoneyHunters
MythicMobs
MMOCore
mmocore_level_up_skill - Level up a skill
mmocore_gain_exp - Gain exp from a skill
PlaceholderAPI
PlotSquared
ProCosmetics
ShopGui+
EconomyShopGUI
Shopkeepers
Subside KoTH (King of The Hill)
StrikePractice
SuperiorSkyblock2
TokenEnchant
uSkyBlock
Votifier
RivalHarvesterHoes
AdvancedMobs
block-break
Triggered: When a player breaks a block.
Variable: The block's material.
block-place
Triggered: When a player places a block. Variable: The block's material.
bucket-place
Triggered: When player places a bucket
Variable: bucket's material (e.g. lava bucket)
brew
Triggered: when potion is brewed
Variables:
isExtended
: true
if potion has extended time (on versions <1.20.2)
isUpgraded
: true
if potion is upgraded (on versions <1.20.2)
item
: brewed potion
chat
Triggered: When a player sends a message in chat. Variable: The message sent (lower case)
chat-stripped
Triggered: When a player sends a message in chat - stripped from colour codes. Variable: The message sent (lower case)
right-click
Triggered: Whenever a player right clicks. Variable: none.
left-click
Triggered: Whenever a player left clicks. Variable: none.
right-click-block
Triggered: Whenever a player right clicks a block. Variable: The block's material.
left-click-block
Triggered: Whenever a player left clicks a block. Variable: The block's material.
consume
Triggered: Whenever a player consumes (eats) something. Variable: The item's material.
craft
Triggered: Whenever a player crafts an item. Variable: The crafted item's material.
damage-player
Triggered: When a player deals damage to another player. Variable: none.
enchant
Triggered: When a player enchants an item using an enchantment table. Variables:
item
: The material of the enchanted item (e.g diamond_sword
)
level
: The level of the enchantment
cost
: The level cost of enchanting
breed
Triggered: When player breeds a mob
Variables:
root: EntityType
name: Entity's custom name
harvest-crops
Triggered: When player harvests crops
Variables:
root: Block type
enchant-anvil
Triggered: When a player enchants an item using an anvil. Variables:
item
: The material of the enchanted item, upper case (e.g DIAMOND_SWORD
)
level
: The level of the enchantmente
enchant-all
Triggered: When a player enchants an item using an enchantment table OR an anvil. Variables:
level
: The level of the enchantment
execute-command
Triggered: When a player issues a server command (cannot be bungee). Variable:: The command executed (must be lower case).
fish
Triggered: When a player catches an item from fishing. Variable: The item caught from fishing.
gain-experience
Triggered: When a player gains exp. Variable: none.
item-break
Triggered: When the item a player is using breaks. Variable: The item's material.
fly
Triggered: When a player flies. Extra Info: Progression is measured in blocks flown. Variable: none.
glide
Triggered: When a player glides. Extra Info: Progression is measured in blocks glided. Variable: none.
sneak
Triggered: When a player moves a block sneaking. Extra Info: Progression is measured in blocks snuck. Variables:
isSwimming
- true
/ false
isGliding
- true
/ false
isFlying
- true
/ false
isSneaking
- true
/ false
isSprinting
- true
/ false
sprint
Triggered: When a player sprints a block. Extra Info: Progression is measured in blocks walked. Variable: none.
swim
Triggered: When a player swims a block. Extra Info: Progression is measured in blocks walked. Variable: none.
move
Triggered: When a player moves (basically just counting every other movement in one). Extra Info: Progression is measured in blocks walked. Variable: none.
kill-mob
Triggered: When a player kills a mob. Variables:
root: The type of mob.
custom-name
- Custom name of entity
kill-player
Triggered: When a player kills another player. Variable: The name of the killed player.
login
Triggered: When a player logs into the server. Variable: none.
milk
Triggered: When a player milks a cow. Variable: none.
playtime
Triggered: Progressed 1 for every second a user is online (done in 5 second chunks, you must enable this in the settings.yml) Variable: none.
throw-projectile
regenerate
ride-mob
Triggered: When a player rides a mob. Variable: The type of entity.
shear
Triggered: When a player shears a sheep. Variable: none.
smelt
Triggered: When a player smelts an item in a furnace. Variable: The material of the item received from smelting (e.g, iron_ingot).
tame
Triggered: When a player tames a mob. Variable: The type of entity tamed.
honey-extract
Triggered: When a player extracts honey.
Variable: Bee Nest or Bee Hive
honey-comb-extract
Triggered: When a player extracts honey combs using shears.
Variable: Bee Nest or Bee Hive
mcmmo_gain_exp
Triggered: When player gains exp in specific skill
Variable: Skill name.
mcmmo_level_up_skill
Triggered: When player levels up a skill
Variable: Skill name.
mcmmo_level_total_skill
Triggered: When player levels up a skill (returns total level of skill)
Variable: Skill name.
Triggered: When bed is broken
Variable:
root: team name
arena: arena name
Triggered: When kill is achieved
root: team name
Triggered: Stat changes
root: stat
progress: how much of stat has been gained
Triggered: When item is bought
root: item name
arena: arena name
Triggered: When an arena is joined
root: team name
cause: https://javadocs.mbedwars.com/de/marcely/bedwars/api/arena/AddPlayerCause.htm
Triggered: When a teammate is eliminated
root: team name
chestshop_create
Triggered: When a player creates a chest shop. Variable: none.
chestshop_buy
Triggered: When a player makes a purchase from a chest shop. Variables:
root
: The owner of the chest shop's name.
item
: Bought item
chestshop_sell
Triggered: When a player sells something from their chest shop. Variables:
root
: The owner of the client
item
: Sold item
chestshop_spend
Triggered: When a player makes a purchase from a chest shop - the cost is the progress. Variable: The owner of the chest shop's name.
chestshop_profit
Triggered: When a player sells something from their chest shop - the cost is the progress. Variable: The name of the client.
advancedenchantments_enchant
Triggered: When a player enchants any item. Variable:
root: Name of enchant (e.g. glowing)
level: Level of enchant (e.g. 1)
askyblock_create_island
Triggered: When you create a skyblock island. Variable: The name of the schematic of the island.
askyblock_create_warp
Triggered: When you create an island warp. Variable: none.
auctionhouse_list
Triggered: When a player lists an item on the auction house (progressed by the amount of said item). Variable: The material of the item being listed.
auctionhouse_list_singular
Triggered: When a player lists an item on the auction house (only progressed by 1) Variable: The material of the item being listed.
auctionhouse_buy
Triggered: When a player buys an item on the auction house (progressed by the amount of said item bought). Variable: The material of the purchased item.
auctionhouse_buy_singular
Triggered: When a player buys an item on the auction house (only progressed by 1) Variable: The material of the purchased item.
auctionhouse_sell
Triggered: When a player successfully sells an item on the auction house (progressed by the amount of said item sold). Variable: The material of the sold item.
auctionhouse_sell_singular
Triggered: When a player successfully sells an item on the auction house (only progressed by 1). Variable: The material of the sold item.
auctionhouse_profit
Triggered: When a listed item is sold - the amount of money you make from it is the progress. Variable: The material of the sold item.
auctionhouse_spend
Triggered: When you purchase an item from the auction house - the amount of money spent is the progress. Variable: The material of the item purchased.
autosell_break
Triggered: When you break a block whilst autosell is enabled. Variable: The material of the block broken.
bedwars1058_break_beds
Triggered: When a player breaks a team's bed. Variable: The team of the broken bed.
bedwars1058_kill_players
Triggered: When a player kills an enemy player.
Variable: The cause of death (UNKNOWN
, EXPLOSION
, VOID
, PVP
, PLAYER_SHOOT
)
bedwars1058_buy_items
Triggered: When a player purchases an item. Variable: none.
bedwars1058_buy_upgrades
Triggered: When a player buys a team upgrade. Variable: none.
koth_capture
Triggered: When a player captures a point for x time (the amount of time captured in seconds is the progress). Variable: The name of the KOTH.
koth_win_cap
Triggered: When a player wins the capture for a KOTH. Variable: The name of the KOTH
buildbattle_join
Triggered: When a player joins a BuildBattle game. Variable: The name of the map.
buildbattle_play
Triggered: When a player is in a game and it starts. Variable: The name of the map.
buildbattle_finish
Triggered: When a player is in a game when it finishes. Variable: The name of the map.
chatreaction_win
Triggered: When a player wins a ChatReaction competition. Variable: none.
citizens_click
Triggered: When a player click a citizens NPC. Variable: The name of the NPC.
citizens_damage
Triggered: When a player damages a citizens NPC (normally requires Sentinel). Variable: The name of the NPC.
citizens_kill
Triggered: When a player kills a citizens NPC (normally requires Sentinel). Variable: The name of the NPC.
clans_create
Triggered: When a player creates a clan. Variable: none.
clans_join
Triggered: When a player joins a clan. Variable: none.
cluescrolls_complete_clue
Triggered: When a player completes a clue. Variable: The type of clue.
cluescrolls_complete_scroll
Triggered: When a player completes a scroll. Variable: The tier type.
MMOCore - mmocore_level_up_skill
Triggered: When player levels up a skill
Variable: skill type name (e.g. ARCHERY)
MMOCore - mmocore_gain_exp
Triggered: when player gains exp from a skill
Variable: skill type name (e.g. ARCHERY)
cratereloaded_open
Triggered: When a player opens a CrateReloaded crate. Variable: The name of the crate opened.
cratesplus_open
Triggered: When a player opens a CratesPlus crate. Variable: The name of the crate opened.
crazycrates_open
Triggered: When a player opens a CrazyCrates crate. Variable: The name of the crate opened.
crazyenvoy_open_envoy
Triggered: When a player opens an envoy crate. Variable: The name of the tier of crate.
crazyenvoy_use_flare
Triggered: When a player uses an envoy flare to start an envoy. Variable: none.
discordminecraft_link
(probably broken)Triggered: When a links their discord account. Variable: none.
excellentcrates_open
Triggered: When a player opens a crate.
Variable: crate name.
factions_kill_enemy
Triggered: When a player kills another person from an enemy faction. Variable: none.
jobs_join
Triggered: When a player joins a job. Variable: The name of the job.
jobs_gain_exp
Triggered: When a player gains experience (progress is the exp gained). Variable: The name of the player's job.
jobs_level_up
Triggered: When a player levels up (progress is set to this level). Variable: The name of the player's job.
lands_join
Triggered: When a player joins a land. Variable: none.
lands_leave
Triggered: When a player leaves a land. Variable: none.
lands_create
Triggered: When a player creates a land. Variable: none.
lands_disband
Triggered: When a player disbands their land. Variable: none.
lands_invited
Triggered: When a player is invited to a land. Variable: none.
lands_claim_chunk
Triggered: When a player claims a chunk for their land. Variable: none.
lobbypresents_find
Triggered: When a player finds a present. Variable: The ID of the present.
moneyhunters_level_up
Triggered: When a player levels up (the progress is set to their level). Variable: The name of their job.
moneyhunters_gain_exp
Triggered: When a player tames a mob (the progress is increased by the given xp). Variable: The name of their job.
mythicmobs_kill_mob
Triggered: When a player kills a MythicMobs mob. Variable: The name of the type of mob.
placeholderapi_match_<PLACEHOLDER>
Description: When the placeholder is resolved for the player, it will progress if the variable is the same as what the placeholder resolves to. E.g if the type was as placeholderapi_match_essentials_flying
and the variable was true, if the player was flying the action would progress.
placeholderapi_integer_<PLACEHOLDER>
Description: Resolves the placeholder for the player and sets the progress of the action to the value of the placeholder (the resolved value must be an integer, e.g 342653476). An example would be the type as placeholderapi_integer_gemseconomy_balance_default
with the variable none and the required progress 10000. When they get 10000 gems it will be completed.
Variable: none.
plotsquared_claim
Triggered: When a player claims their plot. Variable: auto or manual.
plotsquared_visit
Triggered: When a player visits another player's plot.
Variable: The owner of the plot's username or none
if not found.
plotsquared_trust_player
Triggered: When a player trusts another player. Variable: none.
plotsquared_become_trusted
Triggered: When a player becomes trusted on another player's plot. Variable: none.
plotsquared_rate
Triggered: When a player rates another player's plot. Variable: none.
plotsquared_teleport
Triggered: When a player teleports to a plot.
Variable: The owner of the plot's username or none
if not found.
procosmetics_spend
Triggered: When a player spends coins on a cosmetic or treasure chest (the progress is the amount spent).
Variable: treasure-chest
or cosmetic
depending on what was bought.
procosmetics_buy_treasure
Triggered: When a player buys a treasure. Variable: The name of the treasure.
procosmetics_open_treasure
Triggered: When a player opens a treasure. Variable: The name of the treasure.
procosmetics_buy_cosmetic
Triggered: When a player buys a cosmetic. Variable: The type of cosmetic.
shopguiplus_buy
Triggered: When a player purchases an item from the shop. The progress will be the amount of items purchased Variables:
root
: The item that was purchased (e.g iron_sword:0)
shop
: The ID of the shop the item was purchased from (e.g foodstuffs)
item-id
: The ID of the item in the shop (e.g 2, 6, or 8)
shopguiplus_buy_singular
Triggered: When a player purchases an item from the shop. The progress will always be 1 Variables:
root
: The item that was purchased (e.g iron_sword:0)
shop
: The ID of the shop the item was purchased from (e.g foodstuffs)
item-id
: The ID of the item in the shop (e.g 2, 6, or 8)
shopguiplus_spend
Triggered: When a player purchases an item from the shop. The progress will be the amount it cost the user rounded up to the nearest real number (2.4 -> 3) Variables:
root
: The item that was purchased (e.g iron_sword:0)
shop
: The ID of the shop the item was purchased from (e.g foodstuffs)
item-id
: The ID of the item in the shop (e.g 2, 6, or 8)
shopguiplus_sell
Triggered: When a player sells an item to the shop. The progress will be the amount of items sold. Variables:
root
: The item that was purchased (e.g iron_sword:0)
shop
: The ID of the shop the item was purchased from (e.g foodstuffs)
item-id
: The ID of the item in the shop (e.g 2, 6, or 8)
shopguiplus_sell_singular
Triggered: When a player sells an item to the shop. The progress will always be 1. Variables:
root
: The item that was purchased (e.g iron_sword:0)
shop
: The ID of the shop the item was purchased from (e.g foodstuffs)
item-id
: The ID of the item in the shop (e.g 2, 6, or 8)
shopguiplus_profit
Triggered: When a player sells an item to the shop. The progress will be the amount it cost the user rounded up to the nearest real number (2.4 -> 3) Variables:
root
: The item that was purchased (e.g iron_sword:0)
shop
: The ID of the shop the item was purchased from (e.g foodstuffs)
item-id
: The ID of the item in the shop (e.g 2, 6, or 8)
economyshopgui_buy
Triggered: When a player purchases an item from the shop. Variable: The item that was purchased
economyshopgui_sell
Triggered: When a player sells an item in the shop. Variable: The item that was sold
shopkeepers_trade
Triggered: When a player trades with a shopkeeper. Variable: The UUID of the shopkeeper.
shopkeepers_open
Triggered: When a player opens a shopkeeper. Variable: The UUID of the shopkeeper.
superiorskyblock2_upgrade
Triggered: Purchasing an island upgrade.
Variable: The name of an upgrade (plugins\SuperiorSkyblock2\modules\upgrades
)
rivalharvesterhoes_harvest
Triggered: When a player breaks crops using hoe from this plugin
Variables:
root: crop block
item
- Hoe item
advancedmobs_kill-mob
Triggered: When a player kills mob from this plugin
Variable: The mob type
AdvancedSpawners ()
- Killing custom mobs
- Gain experience in skill
- Level up an mcmmo skill
- Level up an mcmmo skill (returns total level of skill)
- When bed is broken
- When kill is achieved
- Stat changes
- When item is bought
- When an arena is joined
- When a teammate is eliminated
- Placing/creating a chest shop.
- Buying items from a player's chest shop.
- Selling items to another player via a chest shop.
- Spending money at a chest shop.
- Making money from a chest shop.
- Adding a custom enchant to an item.
- Creating an island.
- When a player creates a warp.
- Listing an item on the auction house.
- Listing an item on the auction house.
- Buying an item from the auction house.
- Buying an item from the auction house.
- Successfully selling an item on the auction house.
- Successfully selling an item on the auction house.
- Making x money from selling.
- Spending x money on the auction house.
- Alternative to block_break when autosell is applied (autosell breaks the normal action).
- Breaking the beds of other teams.
- Killing opponents.
- Buying items from the shop.
- Buying team upgrades from the shop.
- Capture for X seconds (time in seconds is progress).
- Win the capture of a point.
- Join a game.
- Triggered for every player when a game starts.
- Triggered for every player when a game finishes.
- Winning chat reaction games (repeat/unscramble).
- Clicking a citizens NPC.
- Damaging a citizens NPC.
- Killing a citizens NPC.
- Creating a clan.
- Joining a clan..
- Complete a clue.
- Complete a scroll.
- Opening a crate.
- Opening a crate.
- Opening a crate.
- Opening an envoy crate/drop.
- Using a flare to start an envoy.
- Link your Discord account to Minecraft.
- Opening a crate.
- Disabled due to name issues
- Joining a job.
- Gaining experience from working.
- Leveling up.
- Join a land.
- Leave a land.
- Create a land.
- Disband a land.
- Be invited to a land.
- Claim a chunk for your land.
- Find a lobby present.
- Leveling up.
- Gaining experience from working.
- Killing a MythicMobs mob.
- Value must match the variable
- Placeholder will be set to progress.
- Claim a PlotSquared plot.
- Visit a player's plot.
- Trust another player.
- Become a trusted player (must be online).
- Rate a player's plot.
- Teleport to a player's plot.
- Spend X amount on cosmetics.
- Buying treasures from ProCosmetics.
- Opening treasures from ProCosmetics.
- Buying cosmetics from ProCosmetics.
- When you purchase an item from the shop. The progress will be the amount purchased.
- When you purchase an item from the shop. The progress will always be 1 per transaction.
- When you purchase an item from the shop. The progress will be however much it cost the player.
- When you sell an item to the shop. The progress will be the amount sold.
- When you sell an item to the shop. The progress will always be 1 per transaction.
- When you sell an item to the shop. The progress will be however much the player gained.
- When you purhcase an item from shop
- When you sell an item in shop
- Trade an item with a shopkeeper.
- Open a shopkeeper's GUI.
- Damage someone with a skill.
- Get an x hit combo (combo length is progress).
- Upgrade a skill.
- Unlock a skill.
- When you loose mana for any reason.
- When you reach x level (level is the progress).
- When you change your class.
- Win a KoTH and be the capping player.
- Capture a KoTH for X seconds (increments on time).
- Hosting an event for others to play.
- Playing matches.
- Playing matches against the bot.
- Winning matches.
- Winning matches against the bot.
- Losing matches.
- Creating an island.
- Joining a player's island.
- Purchasing an island upgrade.
- Gain tokens.
- Enchant an item.
- Inviting someone to your island.
- Being invited to an island.
- Joining an island.
- Talking in the island chat.
- Just... vote lol
- When a player breaks crops using hoe from this plugin
- When a player kills a mob from this plugin
root
:
root
: The name of the enchantment (see )
root
: The name of the enchantment (see )
root
: The name of the enchantment (see )
spawn-reason
-
Triggered: When a player throws/shoots a projectile Variable: The projectile thrown (see ).
Triggered: When a player regenerates health. Variable: The reason for regaining health (see ).