AdvancedPlugins
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  • AdvancedPlugins Wiki
  • All Plugins
    • AdvancedEnchantments
    • BattlePass
    • AdvancedPets
    • AdvancedItems
    • AdvancedMobs
    • AdvancedSeasons
    • AdvancedJobs
    • AdvancedModels
    • AdvancedCosmetics
    • AdvancedChat
  • Configuration
    • 🔧Config Items
    • 🎨Colors
  • 🪄Abilities System (V2)
    • Introduction
    • Effects
    • Triggers
    • Targets
    • Conditions
      • Conditions Variables
      • Condition Comparison
      • Condition outcome
      • Multiple Conditions
    • Settings
    • Functions
    • Scripting
    • Variables
    • Pointers
    • Skills
  • Installing Custom UI
    • Install Custom UIs
  • 🎯Actions System
    • Introduction
    • Actions
    • PlaceholderAPI Actions
    • Setting up and using Variables
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  • Internal Action Types (36)
  • External Action Type (100+)
  • left-click-block
  • External Actions
  • RivalHarvesterHoes - rivalharvesterhoes_harvest

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  1. Actions System

Actions

PreviousIntroductionNextPlaceholderAPI Actions

Last updated 2 months ago

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Internal Action Types (36)

  • - Break backs

  • - Place blocks

  • - Place bucket

  • - Say something in chat

  • - Saying something in chat but stripped of colour codes (since v3.0.6)

  • - Right-click anything

  • - Left click anything

  • - Right click a block

  • - Left click a block

  • - Consume a consumable

  • - Craft items

  • - Deal damage to players

  • - Enchant an item using an enchant table

  • - Enchant an item using an anvil (since v3.10)

  • - Enchant an item using an enchantment table OR anvil (since v3.10)

  • - Execute a command in chat

  • - Fishing

  • - Gain experience

  • - Have an item break e.g pickaxe, sword

  • - Fly

  • - Glide

  • - Sneaking (Shifting)

  • - Sprinting

  • - Swimming

  • - Whenever you move a block regardless of how

  • - Kill mobs (Use advancedspawners_kill for AdvancedSpawners mobs)

  • - Kill players

  • - Login

  • - Milk a cow

  • - Time played measured in seconds. Must enable in settings.yml. (since v3.10)

  • - When a player throws any projectile (egg, snowball, etc..). (since v3.10)

  • - Regenerate health

  • - Ride a mob

  • - Shear a sheep

  • - Smelt an item in a furnace

  • - Tame a pet (Ocelot/Wolf)

  • - Extract honey

  • - Extract honey comb with shears

  • - Breed an entity

  • - Brew a potion

External Action Type (100+)

  • McMMO (New)

  • MBedWars

  • ChestShop

    • chestshop_destroy - Destroying a chest shop.

  • AdvancedEnchantments

  • ASkyBlock

  • AuctionHouse by Kludge

  • AutoSell

  • BedWars1058

    • bedwars1058_play_games - Playing BedWars games.

  • Benzimmer's KOTH

  • ChatReaction

  • Citizens

  • Clans

  • ClueScrolls

  • CrateReloaded

  • CratesPlus

  • CrazyCrates

  • CrazyEnvoy

  • DiscordMinecraft

  • ExcellentCrates

  • FactionsUUID

  • Jobs

  • Lands

  • LobbyPresents

  • MoneyHunters

  • MythicMobs

  • MMOCore

    • mmocore_level_up_skill - Level up a skill

    • mmocore_gain_exp - Gain exp from a skill

  • PlaceholderAPI

  • PlotSquared

  • ProCosmetics

  • ShopGui+

  • EconomyShopGUI

  • Shopkeepers

  • Subside KoTH (King of The Hill)

  • StrikePractice

  • SuperiorSkyblock2

  • TokenEnchant

  • uSkyBlock

  • Votifier

  • RivalHarvesterHoes

  • AdvancedMobs

block-break

Triggered: When a player breaks a block.

Variable: The block's material.

block-place

Triggered: When a player places a block. Variable: The block's material.

bucket-place

Triggered: When player places a bucket

Variable: bucket's material (e.g. lava bucket)

brew

Triggered: when potion is brewed

Variables:

  • isExtended: true if potion has extended time (on versions <1.20.2)

  • isUpgraded : true if potion is upgraded (on versions <1.20.2)

  • item: brewed potion

chat

Triggered: When a player sends a message in chat. Variable: The message sent (lower case)

chat-stripped

Triggered: When a player sends a message in chat - stripped from colour codes. Variable: The message sent (lower case)

right-click

Triggered: Whenever a player right clicks. Variable: none.

left-click

Triggered: Whenever a player left clicks. Variable: none.

right-click-block

Triggered: Whenever a player right clicks a block. Variable: The block's material.

left-click-block

Triggered: Whenever a player left clicks a block. Variable: The block's material.

consume

Triggered: Whenever a player consumes (eats) something. Variable: The item's material.

craft

Triggered: Whenever a player crafts an item. Variable: The crafted item's material.

damage-player

Triggered: When a player deals damage to another player. Variable: none.

enchant

Triggered: When a player enchants an item using an enchantment table. Variables:

  • item: The material of the enchanted item (e.g diamond_sword)

  • level: The level of the enchantment

  • cost: The level cost of enchanting

breed

Triggered: When player breeds a mob

Variables:

  • root: EntityType

  • name: Entity's custom name

harvest-crops

Triggered: When player harvests crops

Variables:

  • root: Block type

enchant-anvil

Triggered: When a player enchants an item using an anvil. Variables:

  • item: The material of the enchanted item, upper case (e.g DIAMOND_SWORD)

  • level: The level of the enchantmente

enchant-all

Triggered: When a player enchants an item using an enchantment table OR an anvil. Variables:

  • level: The level of the enchantment

execute-command

Triggered: When a player issues a server command (cannot be bungee). Variable:: The command executed (must be lower case).

fish

Triggered: When a player catches an item from fishing. Variable: The item caught from fishing.

gain-experience

Triggered: When a player gains exp. Variable: none.

item-break

Triggered: When the item a player is using breaks. Variable: The item's material.

fly

Triggered: When a player flies. Extra Info: Progression is measured in blocks flown. Variable: none.

glide

Triggered: When a player glides. Extra Info: Progression is measured in blocks glided. Variable: none.

sneak

Triggered: When a player moves a block sneaking. Extra Info: Progression is measured in blocks snuck. Variables:

  • isSwimming - true / false

  • isGliding - true / false

  • isFlying - true / false

  • isSneaking - true / false

  • isSprinting - true / false

sprint

Triggered: When a player sprints a block. Extra Info: Progression is measured in blocks walked. Variable: none.

swim

Triggered: When a player swims a block. Extra Info: Progression is measured in blocks walked. Variable: none.

move

Triggered: When a player moves (basically just counting every other movement in one). Extra Info: Progression is measured in blocks walked. Variable: none.

kill-mob

Triggered: When a player kills a mob. Variables:

root: The type of mob.

  • custom-name - Custom name of entity

kill-player

Triggered: When a player kills another player. Variable: The name of the killed player.

login

Triggered: When a player logs into the server. Variable: none.

milk

Triggered: When a player milks a cow. Variable: none.

playtime

Triggered: Progressed 1 for every second a user is online (done in 5 second chunks, you must enable this in the settings.yml) Variable: none.

throw-projectile

regenerate

ride-mob

Triggered: When a player rides a mob. Variable: The type of entity.

shear

Triggered: When a player shears a sheep. Variable: none.

smelt

Triggered: When a player smelts an item in a furnace. Variable: The material of the item received from smelting (e.g, iron_ingot).

tame

Triggered: When a player tames a mob. Variable: The type of entity tamed.

honey-extract

Triggered: When a player extracts honey.

Variable: Bee Nest or Bee Hive

honey-comb-extract

Triggered: When a player extracts honey combs using shears.

Variable: Bee Nest or Bee Hive

External Actions

McMMO - mcmmo_gain_exp

Triggered: When player gains exp in specific skill

Variable: Skill name.

McMMO - mcmmo_level_up_skill

Triggered: When player levels up a skill

Variable: Skill name.

McMMO - mcmmo_level_total_skill

Triggered: When player levels up a skill (returns total level of skill)

Variable: Skill name.

mbedwars_break_bed

Triggered: When bed is broken

Variable:

root: team name

arena: arena name

mbedwars_kill

Triggered: When kill is achieved

root: team name

mbedwars_stat_change

Triggered: Stat changes

root: stat

progress: how much of stat has been gained

mbedwars_buy_item

Triggered: When item is bought

root: item name

arena: arena name

mbedwars_join_arena

Triggered: When an arena is joined

root: team name

cause: https://javadocs.mbedwars.com/de/marcely/bedwars/api/arena/AddPlayerCause.htm

mbedwars_team_eliminate

Triggered: When a teammate is eliminated

root: team name

ChestShop - chestshop_create

Triggered: When a player creates a chest shop. Variable: none.

ChestShop - chestshop_buy

Triggered: When a player makes a purchase from a chest shop. Variables:

  • root: The owner of the chest shop's name.

  • item: Bought item

ChestShop - chestshop_sell

Triggered: When a player sells something from their chest shop. Variables:

  • root: The owner of the client

  • item: Sold item

ChestShop - chestshop_spend

Triggered: When a player makes a purchase from a chest shop - the cost is the progress. Variable: The owner of the chest shop's name.

ChestShop - chestshop_profit

Triggered: When a player sells something from their chest shop - the cost is the progress. Variable: The name of the client.

AdvancedEnchantments - advancedenchantments_enchant

Triggered: When a player enchants any item. Variable:

  • root: Name of enchant (e.g. glowing)

  • level: Level of enchant (e.g. 1)

ASkyBlock - askyblock_create_island

Triggered: When you create a skyblock island. Variable: The name of the schematic of the island.

ASkyBlock - askyblock_create_warp

Triggered: When you create an island warp. Variable: none.

AuctionHouse by Kludgemonkey - auctionhouse_list

Triggered: When a player lists an item on the auction house (progressed by the amount of said item). Variable: The material of the item being listed.

AuctionHouse by Kludgemonkey - auctionhouse_list_singular

Triggered: When a player lists an item on the auction house (only progressed by 1) Variable: The material of the item being listed.

AuctionHouse by Kludgemonkey - auctionhouse_buy

Triggered: When a player buys an item on the auction house (progressed by the amount of said item bought). Variable: The material of the purchased item.

AuctionHouse by Kludgemonkey - auctionhouse_buy_singular

Triggered: When a player buys an item on the auction house (only progressed by 1) Variable: The material of the purchased item.

AuctionHouse by Kludgemonkey - auctionhouse_sell

Triggered: When a player successfully sells an item on the auction house (progressed by the amount of said item sold). Variable: The material of the sold item.

AuctionHouse by Kludgemonkey - auctionhouse_sell_singular

Triggered: When a player successfully sells an item on the auction house (only progressed by 1). Variable: The material of the sold item.

AuctionHouse by Kludgemonkey - auctionhouse_profit

Triggered: When a listed item is sold - the amount of money you make from it is the progress. Variable: The material of the sold item.

AuctionHouse by Kludgemonkey - auctionhouse_spend

Triggered: When you purchase an item from the auction house - the amount of money spent is the progress. Variable: The material of the item purchased.

AutoSell - autosell_break

Triggered: When you break a block whilst autosell is enabled. Variable: The material of the block broken.

BedWars1058 - bedwars1058_break_beds

Triggered: When a player breaks a team's bed. Variable: The team of the broken bed.

BedWars1058 - bedwars1058_kill_players

Triggered: When a player kills an enemy player. Variable: The cause of death (UNKNOWN, EXPLOSION, VOID, PVP, PLAYER_SHOOT)

BedWars1058 - bedwars1058_buy_items

Triggered: When a player purchases an item. Variable: none.

BedWars1058 - bedwars1058_buy_upgrades

Triggered: When a player buys a team upgrade. Variable: none.

Benzimmer's KOTH - koth_capture

Triggered: When a player captures a point for x time (the amount of time captured in seconds is the progress). Variable: The name of the KOTH.

Benzimmer's KOTH - koth_win_cap

Triggered: When a player wins the capture for a KOTH. Variable: The name of the KOTH

BuildBattle by Tiger - buildbattle_join

Triggered: When a player joins a BuildBattle game. Variable: The name of the map.

BuildBattle by Tiger - buildbattle_play

Triggered: When a player is in a game and it starts. Variable: The name of the map.

BuildBattle by Tiger - buildbattle_finish

Triggered: When a player is in a game when it finishes. Variable: The name of the map.

ChatReaction - chatreaction_win

Triggered: When a player wins a ChatReaction competition. Variable: none.

Citizens - citizens_click

Triggered: When a player click a citizens NPC. Variable: The name of the NPC.

Citizens - citizens_damage

Triggered: When a player damages a citizens NPC (normally requires Sentinel). Variable: The name of the NPC.

Citizens - citizens_kill

Triggered: When a player kills a citizens NPC (normally requires Sentinel). Variable: The name of the NPC.

Clans - clans_create

Triggered: When a player creates a clan. Variable: none.

Clans - clans_join

Triggered: When a player joins a clan. Variable: none.

ClueScrolls - cluescrolls_complete_clue

Triggered: When a player completes a clue. Variable: The type of clue.

ClueScrolls - cluescrolls_complete_scroll

Triggered: When a player completes a scroll. Variable: The tier type.

MMOCore - mmocore_level_up_skill

Triggered: When player levels up a skill

Variable: skill type name (e.g. ARCHERY)

MMOCore - mmocore_gain_exp

Triggered: when player gains exp from a skill

Variable: skill type name (e.g. ARCHERY)

CrateReloaded - cratereloaded_open

Triggered: When a player opens a CrateReloaded crate. Variable: The name of the crate opened.

CratesPlus - cratesplus_open

Triggered: When a player opens a CratesPlus crate. Variable: The name of the crate opened.

CrazyCrates - crazycrates_open

Triggered: When a player opens a CrazyCrates crate. Variable: The name of the crate opened.

CrazyEnvoy - crazyenvoy_open_envoy

Triggered: When a player opens an envoy crate. Variable: The name of the tier of crate.

CrazyEnvoy - crazyenvoy_use_flare

Triggered: When a player uses an envoy flare to start an envoy. Variable: none.

DiscordMinecraft - discordminecraft_link (probably broken)

Triggered: When a links their discord account. Variable: none.

ExcellentCrates - excellentcrates_open

Triggered: When a player opens a crate.

Variable: crate name.

FactionsUUID - factions_kill_enemy

Triggered: When a player kills another person from an enemy faction. Variable: none.

Jobs - jobs_join

Triggered: When a player joins a job. Variable: The name of the job.

Jobs - jobs_gain_exp

Triggered: When a player gains experience (progress is the exp gained). Variable: The name of the player's job.

Jobs - jobs_level_up

Triggered: When a player levels up (progress is set to this level). Variable: The name of the player's job.

Lands - lands_join

Triggered: When a player joins a land. Variable: none.

Lands - lands_leave

Triggered: When a player leaves a land. Variable: none.

Lands - lands_create

Triggered: When a player creates a land. Variable: none.

Lands - lands_disband

Triggered: When a player disbands their land. Variable: none.

Lands - lands_invited

Triggered: When a player is invited to a land. Variable: none.

Lands - lands_claim_chunk

Triggered: When a player claims a chunk for their land. Variable: none.

LobbyPresents by Poompk - lobbypresents_find

Triggered: When a player finds a present. Variable: The ID of the present.

MoneyHunters - moneyhunters_level_up

Triggered: When a player levels up (the progress is set to their level). Variable: The name of their job.

MoneyHunters - moneyhunters_gain_exp

Triggered: When a player tames a mob (the progress is increased by the given xp). Variable: The name of their job.

MythicMobs - mythicmobs_kill_mob

Triggered: When a player kills a MythicMobs mob. Variable: The name of the type of mob.

PlaceholderAPI - placeholderapi_match_<PLACEHOLDER>

Description: When the placeholder is resolved for the player, it will progress if the variable is the same as what the placeholder resolves to. E.g if the type was as placeholderapi_match_essentials_flying and the variable was true, if the player was flying the action would progress.

PlaceholderAPI - placeholderapi_integer_<PLACEHOLDER>

Description: Resolves the placeholder for the player and sets the progress of the action to the value of the placeholder (the resolved value must be an integer, e.g 342653476). An example would be the type as placeholderapi_integer_gemseconomy_balance_default with the variable none and the required progress 10000. When they get 10000 gems it will be completed. Variable: none.

PlotSquared - plotsquared_claim

Triggered: When a player claims their plot. Variable: auto or manual.

PlotSquared - plotsquared_visit

Triggered: When a player visits another player's plot. Variable: The owner of the plot's username or none if not found.

PlotSquared - plotsquared_trust_player

Triggered: When a player trusts another player. Variable: none.

PlotSquared - plotsquared_become_trusted

Triggered: When a player becomes trusted on another player's plot. Variable: none.

PlotSquared - plotsquared_rate

Triggered: When a player rates another player's plot. Variable: none.

PlotSquared - plotsquared_teleport

Triggered: When a player teleports to a plot. Variable: The owner of the plot's username or none if not found.

ProCosmetics - procosmetics_spend

Triggered: When a player spends coins on a cosmetic or treasure chest (the progress is the amount spent). Variable: treasure-chest or cosmetic depending on what was bought.

ProCosmetics - procosmetics_buy_treasure

Triggered: When a player buys a treasure. Variable: The name of the treasure.

ProCosmetics - procosmetics_open_treasure

Triggered: When a player opens a treasure. Variable: The name of the treasure.

ProCosmetics - procosmetics_buy_cosmetic

Triggered: When a player buys a cosmetic. Variable: The type of cosmetic.

ShopGuiPlus - shopguiplus_buy

Triggered: When a player purchases an item from the shop. The progress will be the amount of items purchased Variables:

  • root: The item that was purchased (e.g iron_sword:0)

  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)

  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

ShopGuiPlus - shopguiplus_buy_singular

Triggered: When a player purchases an item from the shop. The progress will always be 1 Variables:

  • root: The item that was purchased (e.g iron_sword:0)

  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)

  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

ShopGuiPlus - shopguiplus_spend

Triggered: When a player purchases an item from the shop. The progress will be the amount it cost the user rounded up to the nearest real number (2.4 -> 3) Variables:

  • root: The item that was purchased (e.g iron_sword:0)

  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)

  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

ShopGuiPlus - shopguiplus_sell

Triggered: When a player sells an item to the shop. The progress will be the amount of items sold. Variables:

  • root: The item that was purchased (e.g iron_sword:0)

  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)

  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

ShopGuiPlus - shopguiplus_sell_singular

Triggered: When a player sells an item to the shop. The progress will always be 1. Variables:

  • root: The item that was purchased (e.g iron_sword:0)

  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)

  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

ShopGuiPlus - shopguiplus_profit

Triggered: When a player sells an item to the shop. The progress will be the amount it cost the user rounded up to the nearest real number (2.4 -> 3) Variables:

  • root: The item that was purchased (e.g iron_sword:0)

  • shop: The ID of the shop the item was purchased from (e.g foodstuffs)

  • item-id: The ID of the item in the shop (e.g 2, 6, or 8)

EconomyShopGUI - economyshopgui_buy

Triggered: When a player purchases an item from the shop. Variable: The item that was purchased

EconomyShopGUI - economyshopgui_sell

Triggered: When a player sells an item in the shop. Variable: The item that was sold

Shopkeepers - shopkeepers_trade

Triggered: When a player trades with a shopkeeper. Variable: The UUID of the shopkeeper.

Shopkeepers - shopkeepers_open

Triggered: When a player opens a shopkeeper. Variable: The UUID of the shopkeeper.

SuperiorSkyBlock2 - superiorskyblock2_upgrade

Triggered: Purchasing an island upgrade. Variable: The name of an upgrade (plugins\SuperiorSkyblock2\modules\upgrades)

RivalHarvesterHoes - rivalharvesterhoes_harvest

Triggered: When a player breaks crops using hoe from this plugin

Variables:

root: crop block

  • item - Hoe item

AdvancedMobs - advancedmobs_kill-mob

Triggered: When a player kills mob from this plugin

Variable: The mob type

AdvancedSpawners ()

- Killing custom mobs

- Gain experience in skill

- Level up an mcmmo skill

- Level up an mcmmo skill (returns total level of skill)

- When bed is broken

- When kill is achieved

- Stat changes

- When item is bought

- When an arena is joined

- When a teammate is eliminated

- Placing/creating a chest shop.

- Buying items from a player's chest shop.

- Selling items to another player via a chest shop.

- Spending money at a chest shop.

- Making money from a chest shop.

- Adding a custom enchant to an item.

- Creating an island.

- When a player creates a warp.

- Listing an item on the auction house.

- Listing an item on the auction house.

- Buying an item from the auction house.

- Buying an item from the auction house.

- Successfully selling an item on the auction house.

- Successfully selling an item on the auction house.

- Making x money from selling.

- Spending x money on the auction house.

- Alternative to block_break when autosell is applied (autosell breaks the normal action).

- Breaking the beds of other teams.

- Killing opponents.

- Buying items from the shop.

- Buying team upgrades from the shop.

- Capture for X seconds (time in seconds is progress).

- Win the capture of a point.

- Join a game.

- Triggered for every player when a game starts.

- Triggered for every player when a game finishes.

- Winning chat reaction games (repeat/unscramble).

- Clicking a citizens NPC.

- Damaging a citizens NPC.

- Killing a citizens NPC.

- Creating a clan.

- Joining a clan..

- Complete a clue.

- Complete a scroll.

- Opening a crate.

- Opening a crate.

- Opening a crate.

- Opening an envoy crate/drop.

- Using a flare to start an envoy.

- Link your Discord account to Minecraft.

- Opening a crate.

- Disabled due to name issues

- Joining a job.

- Gaining experience from working.

- Leveling up.

- Join a land.

- Leave a land.

- Create a land.

- Disband a land.

- Be invited to a land.

- Claim a chunk for your land.

- Find a lobby present.

- Leveling up.

- Gaining experience from working.

- Killing a MythicMobs mob.

- Value must match the variable

- Placeholder will be set to progress.

- Claim a PlotSquared plot.

- Visit a player's plot.

- Trust another player.

- Become a trusted player (must be online).

- Rate a player's plot.

- Teleport to a player's plot.

- Spend X amount on cosmetics.

- Buying treasures from ProCosmetics.

- Opening treasures from ProCosmetics.

- Buying cosmetics from ProCosmetics.

- When you purchase an item from the shop. The progress will be the amount purchased.

- When you purchase an item from the shop. The progress will always be 1 per transaction.

- When you purchase an item from the shop. The progress will be however much it cost the player.

- When you sell an item to the shop. The progress will be the amount sold.

- When you sell an item to the shop. The progress will always be 1 per transaction.

- When you sell an item to the shop. The progress will be however much the player gained.

- When you purhcase an item from shop

- When you sell an item in shop

- Trade an item with a shopkeeper.

- Open a shopkeeper's GUI.

- Damage someone with a skill.

- Get an x hit combo (combo length is progress).

- Upgrade a skill.

- Unlock a skill.

- When you loose mana for any reason.

- When you reach x level (level is the progress).

- When you change your class.

- Win a KoTH and be the capping player.

- Capture a KoTH for X seconds (increments on time).

- Hosting an event for others to play.

- Playing matches.

- Playing matches against the bot.

- Winning matches.

- Winning matches against the bot.

- Losing matches.

- Creating an island.

- Joining a player's island.

- Purchasing an island upgrade.

- Gain tokens.

- Enchant an item.

- Inviting someone to your island.

- Being invited to an island.

- Joining an island.

- Talking in the island chat.

- Just... vote lol

- When a player breaks crops using hoe from this plugin

- When a player kills a mob from this plugin

root:

root: The name of the enchantment (see )

root: The name of the enchantment (see )

root: The name of the enchantment (see )

spawn-reason -

Triggered: When a player throws/shoots a projectile Variable: The projectile thrown (see ).

Triggered: When a player regenerates health. Variable: The reason for regaining health (see ).

🎯
https://advancedplugins.net/item/2
advancedspawners_kill
chestshop_profit
auctionhouse_kludge_buy
auctionhouse_kludge_buy_singular
auctionhouse_kludge_sell
auctionhouse_kludge_sell_singular
auctionhouse_kludge_profit
auctionhouse_kludge_spend
BuildBattle by Tigerpanzer
cluescrolls_complete_clue
cluescrolls_complete_scroll
factionsuuid_kill_enemy
placeholderapi_match_placeholder
placeholderapi_integer_placeholder
procosmetics_spend
SkillAPI
skillapi_damage
skillapi_combo
skillapi_upgrade
skillapi_unlock
skillapi_loose_mana
skillapi_reach_level
skillapi_change_class
strikepractice_host_events
strikepractice_play_games
strikepractice_play_bot_games
strikepractice_win_games
strikepractice_win_bot_games
strikepractice_lose_games
superiorskyblock2_create
superiorskyblock2_join
superiorskyblock2_upgrade
tokenenchant_gain
tokenenchant_enchant
uskyblock_invite
uskyblock_invited
uskyblock_join
uskyblock_island_chat
votifier_vote
Potion Type
here
here
here
entity spawn reason
here
here
mcmmo_gain_exp
mcmmo_level_up_skill
mcmmo_level_total_skill
mbedwars_break_bed
mbedwars_kill
mbedwars_stat_change
mbedwars_buy_item
mbedwars_join_arena
mbedwars_team_eliminate
chestshop_create
chestshop_buy
chestshop_sell
chestshop_spend
advancedenchantments_enchant
askyblock_create_island
askyblock_create_warp
auctionhouse_kludge_list
auctionhouse_kludge_list_singular
autosell_break
bedwars1058_break_beds
bedwars1058_kill_players
bedwars1058_buy_items
bedwars1058_buy_upgrades
koth_capture
koth_win_cap
buildbattle_join
buildbattle_play
buildbattle_finish
chatreaction_win
citizens_click
citizens_damage
citizens_kill
clans_create
clans_join
cratereloaded_open
cratesplus_open
crazycrates_open
crazyenvoy_open_envoy
crazyenvoy_use_flare
discordminecraft_link
excellentcrates_open
jobs_join
jobs_gain_exp
jobs_level_up
lands_join
lands_leave
lands_create
lands_disband
lands_invited
lands_claim_chunk
lobbypresents_find
moneyhunters_level_up
moneyhunters_gain_exp
mythicmobs_kill_mob
plotsquared_claim
plotsquared_visit
plotsquared_trust_player
plotsquared_become_trusted
plotsquared_rate
plotsquared_teleport
procosmetics_buy_treasure
procosmetics_open_treasure
procosmetics_buy_cosmetic
shopguiplus_buy
shopguiplus_buy_singular
shopguiplus_spend
shopguiplus_sell
shopguiplus_sell_singular
shopguiplus_profit
economyshopgui_buy
economyshopgui_sell
shopkeepers_trade
shopkeepers_open
koth_win_cap
koth_capture
rivalharvesterhoes_harvest
advancedmobs_kill_mob
block-break
block-place
bucket-place
chat
chat-stripped
right-click
left-click
right-click-block
left-click-block
consume
craft
damage-player
enchant
enchant-anvil
enchant-all
execute-command
fish
gain-experience
item-break
fly
glide
sneak
sprint
swim
move
kill-mob
kill-player
login
milk
playtime
throw-projectile
regenerate
ride-mob
shear
smelt
tame
honey-extract
honey-comb-extract
breed
brew
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