Variables
Variables are placeholders for dynamic data in Ability configurations. They allow for more flexibility and customization in Abilities.
To use a variable, simply include it in an Ability configuration with the
%
symbol surrounding it. For example:effects:
- "MESSAGE: The attacker's name is %attacker name%"
VARIABLE | DESCRIPTION |
---|---|
%attacker name% | The name of the entity that initiated an Ability. |
%victim name% | The name of the entity that was targeted by an Ability. |
%block type% | The type of the block that was targeted by an Ability. |
%system time% | The current system time, in milliseconds. |
%exp% | Amount of exp that was dropped in trigger event |
%player name% | Main entity's name |
%damage% | Damage dealt (after armor etc) |
%raw damage% | Raw damage dealt (before armor etc) |
%damage cause% | Cause of damage |
%random% | Last <random> number |
VARIABLE | DESCRIPTION |
---|---|
%level% | Level of enchantment |
Last modified 18d ago