Variables are placeholders for dynamic data in Ability configurations. They allow for more flexibility and customization in Abilities.
To use a variable, simply include it in an Ability configuration with the
%symbol surrounding it. For example:
- "MESSAGE: The attacker's name is %attacker name%"
The name of the entity that initiated an Ability.
The name of the entity that was targeted by an Ability.
The type of the block that was targeted by an Ability.
The current system time, in milliseconds.
Amount of exp that was dropped in trigger event
Main entity's name
Damage dealt (after armor etc)
Raw damage dealt (before armor etc)
Cause of damage
Last <random> number
Level of enchantment