Functions
Functions are tags which can be used in effect lines to make them more dynamic. They are written in <> brackets and are used instead of a value for the effect.
Here is a list of available functions:
<chance>
<chance>Sets a chance for this effect line to activate. The number inside the brackets is the percentage chance of the effect activating.
Example:
effects:
- 'INCREASE_DAMAGE:5 <chance>50</chance>'This will cause the entity to take 5% more damage 50% of the time.
<condition>
<condition>Use in-line conditions for effects. Extremely handly to create dynamic mechanics.
Example:
effects:
- 'ADD_HEALTH:5 <condition>%victim health% < 10 : %allow%</condition>`This would add 2.5 hearts to victim's health if they had less than 5 hearts remaining.
<math>
<math>Performs a math operation using variables or numbers. The operation is written inside the brackets.
Example:
effects:
- 'EXP:<math>%exp% * 2</math>'This will drop double the amount of experience from event.
<random number>
<random number>Picks a random number between two values. The values are written inside the brackets and separated by a dash -.
Example:
effects:
- 'INCREASE_DAMAGE:<random number>1-5</random number>'This will increase the damage to a random amount between 1 and 5.
<random word>
<random word>Picks a random word from a list. The words are written inside the brackets and separated by a comma ,.
Example:
effects:
- 'MESSAGE:<random word>Hello,Goodbye,Hi</random word>'This will send a message with a random word from the list.
<round>
<round>Rounds a number to the nearest whole number. The number is written inside the brackets.
Example:
effects:
- 'EXP:<round><math>%exp% * 2.5</math></round>'This will give the entity an amount of experience that is 2.5 times their current amount, rounded to the nearest whole number.
<int>
<int>Converts a floating-point number to an integer by removing any fractional parts. The number to be converted is written inside the brackets.
Example:
effects:
'EXP:<int><math>%exp% * 1.5</math></int>'
In this example, if the entity has an experience value (%exp%), multiplying it by 1.5 might result in a floating-point number. The <int></int> tags ensure that the final experience value given to the entity is an integer by removing any decimals.
<scramble>
<scramble>Randomly rearranges the characters within the text placed inside the brackets. This can be used to create scrambled text effects.
Example:
effects:
'Message:<scramble>Welcome!</scramble>'
In this example, the text "Welcome" will be scrambled into a random arrangement, such as "cme!lWe!" (Note: The actual scrambled output will vary each time it's generated.)
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