Skills
Coming soon.
Set up pre-made skills to be used in effects, instead of having to declare each time. They will have dynamic variables and could be used like this:
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effects:
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- 'SKILL:extremeDamage[damage=2]'
And in skills.yml file, you would be define a skill like this:
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skills:
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extremeDamage:
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effects:
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- 'DO_HARM:[damage] @Victim'
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- 'LIGHTNING @Victim'
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- 'MESSAGE:&cYou were hit with &lextreme damage&c! @Victim'