Conditions Variables
Dynamic variables to be used in conditions and abilities.
Conditions can be targeted against different entities. You can use attacker or victim instead of player, for example: %player health%
-> %victim health%
.
List of built-in variables
All variables can start with 'player', 'attacker', and 'victim' Example: '%victim is on fire%'
Parsing for attacker or victim works for placeholders from PlaceholderAPI as well. Example: "%victim checkitem_getinfo:39_mat:%"
Player only variables
Global Variables
Type-specific variables (global)
PlaceholderAPI support
E.g: %victim player_level% > 10 : %stop%
, player_level
is a PlaceholderAPI placeholder %player_level%
.
You can use %player %
, %attacker %
or%victim %
It's a must to remove percentage signs from PlaceholderAPI placeholders, more examples: %server_online% -> server_online
-> %player server_online% > 5 : %allow%
Last updated